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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
488 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationNodes/SAnimationGraphNode.h"
#include "UObject/NameTypes.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class UAnimGraphNode_Base;
class SGraphNodeLinkedLayer : public SAnimationGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeLinkedLayer){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode);
protected:
void UpdateNodeLabel();
FName CachedTargetName;
};