Files
UnrealEngine/Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
608 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Blueprint for editor utilities
*/
#pragma once
#include "Engine/Blueprint.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "EditorUtilityBlueprint.generated.h"
#define UE_API BLUTILITY_API
class UObject;
UCLASS(MinimalAPI)
class UEditorUtilityBlueprint : public UBlueprint
{
GENERATED_UCLASS_BODY()
// UBlueprint interface
UE_API virtual bool SupportedByDefaultBlueprintFactory() const override;
UE_API virtual bool AlwaysCompileOnLoad() const override;
// End of UBlueprint interface
};
#undef UE_API