Files
UnrealEngine/Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprint.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
533 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorUtilityBlueprint.h"
/////////////////////////////////////////////////////
// UEditorUtilityBlueprint
#include UE_INLINE_GENERATED_CPP_BY_NAME(EditorUtilityBlueprint)
UEditorUtilityBlueprint::UEditorUtilityBlueprint(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UEditorUtilityBlueprint::SupportedByDefaultBlueprintFactory() const
{
return false;
}
bool UEditorUtilityBlueprint::AlwaysCompileOnLoad() const
{
return true;
}