Files
UnrealEngine/Engine/Source/Editor/ClassViewer/Public/ClassViewerProjectSettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Engine/EngineTypes.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/SoftObjectPath.h"
#include "UObject/UObjectGlobals.h"
#include "ClassViewerProjectSettings.generated.h"
struct FDirectoryPath;
struct FSoftClassPath;
/**
* Implements the settings for the Class Viewer Project Settings
*/
UCLASS(MinimalAPI, config=Engine, defaultconfig)
class UClassViewerProjectSettings : public UObject
{
GENERATED_UCLASS_BODY()
#if WITH_EDITORONLY_DATA
/** The base directories to be considered Internal Only for the class picker.*/
UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (DisplayName = "List of directories to consider Internal Only.", ContentDir, LongPackageName))
TArray<FDirectoryPath> InternalOnlyPaths;
/** The base classes to be considered Internal Only for the class picker.*/
UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (MetaClass = "/Script/CoreUObject.Object", DisplayName = "List of base classes to consider Internal Only.", AllowAbstract = "true", ShowTreeView, HideViewOptions))
TArray<FSoftClassPath> InternalOnlyClasses;
#endif
};