Files
UnrealEngine/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

70 lines
2.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#define UE_API COMMONMENUEXTENSIONS_API
class SEditorViewport;
class FEditorViewportClient;
class FMenuBuilder;
class FUICommandInfo;
class FUICommandList;
struct FToolMenuEntry;
enum class EGroomViewMode : uint8;
UE_DECLARE_TCOMMANDS(class FGroomVisualizationMenuCommands, UE_API)
class FGroomVisualizationMenuCommands : public TCommands<FGroomVisualizationMenuCommands>
{
public:
struct FGroomVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
EGroomViewMode Mode;
};
typedef TMultiMap<FName, FGroomVisualizationRecord> TGroomVisualizationModeCommandMap;
typedef TGroomVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
UE_API FGroomVisualizationMenuCommands();
UE_API TCommandConstIterator CreateCommandConstIterator() const;
static UE_API void BuildVisualisationSubMenu(FMenuBuilder& Menu);
static UE_API void BuildVisualisationSubMenuForGroomEditor(FMenuBuilder& Menu);
static UE_API FToolMenuEntry BuildVisualizationSubMenuItem(const TWeakPtr<SEditorViewport>& Viewport);
static UE_API FToolMenuEntry BuildVisualizationSubMenuItemForGroomEditor(const TWeakPtr<SEditorViewport>& Viewport);
UE_API virtual void RegisterCommands() override;
UE_API void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
inline bool IsPopulated() const
{
return CommandMap.Num() > 0;
}
private:
void BuildCommandMap();
bool AddCommandTypeToMenu(FMenuBuilder& Menu, const EGroomViewMode Type) const;
static void InternalBuildVisualisationSubMenu(FMenuBuilder& Menu, bool bIsGroomEditor);
static void ChangeGroomVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
static bool IsGroomVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
static FToolMenuEntry InternalBuildVisualizationSubMenuItem(const TWeakPtr<SEditorViewport>& Viewport, bool bIsGroomEditor);
private:
TGroomVisualizationModeCommandMap CommandMap;
};
#undef UE_API