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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableCustomColumn.h"
#include "IPropertyTableUtilities.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#define UE_API CONFIGEDITOR_API
class FProperty;
class IPropertyTableCell;
class IPropertyTableCellPresenter;
class IPropertyTableColumn;
class IPropertyTableUtilities;
class SWidget;
/**
* A property table custom column used to display source control condition of files.
*/
class FConfigPropertyCustomColumn : public IPropertyTableCustomColumn
{
public:
FConfigPropertyCustomColumn(){}
/** Begin IPropertyTableCustomColumn interface */
UE_API virtual bool Supports(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities) const override;
UE_API virtual TSharedPtr< SWidget > CreateColumnLabel(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
UE_API virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter(const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
/** End IPropertyTableCustomColumn interface */
/* The property type which can be displayed in this column */
FProperty* EditProperty;
};
#undef UE_API