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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
482 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetView/AssetViewConfig.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AssetViewConfig)
TObjectPtr<UAssetViewConfig> UAssetViewConfig::Instance = nullptr;
void UAssetViewConfig::Initialize()
{
if (!Instance)
{
Instance = NewObject<UAssetViewConfig>();
Instance->AddToRoot();
}
}
FAssetViewInstanceConfig& UAssetViewConfig::GetInstanceConfig(FName ViewName)
{
return Instance->Instances.FindOrAdd(ViewName);
}