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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

58 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "EditorConfigBase.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "AssetViewConfig.generated.h"
#define UE_API CONTENTBROWSER_API
USTRUCT()
struct FAssetViewInstanceConfig
{
GENERATED_BODY()
/**
* The current thumbnail size, as cast from EThumbnailSize, because that enum is not a UENUM.
*/
UPROPERTY()
uint8 ThumbnailSize = 0;
/**
* The current thumbnail size, as cast from EAssetViewType, because that enum is not a UENUM.
*/
UPROPERTY()
uint8 ViewType = 0;
UPROPERTY()
TArray<FName> HiddenColumns;
UPROPERTY()
TArray<FName> ListHiddenColumns;
};
UCLASS(MinimalAPI, EditorConfig="AssetView")
class UAssetViewConfig : public UEditorConfigBase
{
GENERATED_BODY()
public:
static UE_API void Initialize();
static UAssetViewConfig* Get() { return Instance; }
UE_API FAssetViewInstanceConfig& GetInstanceConfig(FName ViewName);
UPROPERTY(meta=(EditorConfig))
TMap<FName, FAssetViewInstanceConfig> Instances;
private:
static UE_API TObjectPtr<UAssetViewConfig> Instance;
};
#undef UE_API