Files
UnrealEngine/Engine/Source/Editor/CurveEditor/CurveEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
694 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CurveEditor : ModuleRules
{
public CurveEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AppFramework",
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"TimeManagement",
"UMG",
"UnrealEd",
"ToolMenus",
"TraceLog"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"SequencerWidgets"
}
);
}
}