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UnrealEngine/Engine/Source/Editor/CurveEditor/Public/ICurveEditorCurveCachePool.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

19 lines
399 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CurveEditorTypes.h"
class FCurveEditor;
struct FCurveDrawParams;
namespace UE::CurveEditor
{
class ICurveEditorCurveCachePool
{
public:
/** Draws the cached curves. Called when all curves were drawn to the curve cache pool. */
virtual void DrawCachedCurves(TWeakPtr<const FCurveEditor> WeakCurveEditor) = 0;
};
}