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UnrealEngine/Engine/Source/Editor/DataHierarchyEditor/Private/DataHierarchyElementCustomVersion.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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489 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DataHierarchyElementCustomVersion.h"
#include "Serialization/CustomVersion.h"
const FGuid FDataHierarchyElementCustomVersion::Guid(0xC1270362, 0xAB230A1F, 0xCB1EC736, 0x71275FAB);
// Register the custom version with core
FCustomVersionRegistration GRegisterDataHierarchyElementCustomVersion(FDataHierarchyElementCustomVersion::Guid, FDataHierarchyElementCustomVersion::LatestVersion, TEXT("DataHierarchyElementVersion"));