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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
766 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimTransitionNodeDetails.h"
#include "Templates/SharedPointer.h"
class IDetailGroup;
class IDetailCustomization;
class IDetailLayoutBuilder;
class STextComboBox;
class FAnimStateNodeDetails : public FAnimTransitionNodeDetails
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
private:
static void AddAnimationStateEventField(const IDetailCategoryBuilder& AnimationStateCategory, IDetailGroup& AnimationStateGroup, const FString& TransitionName);
};