Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MeshDeformerCustomizations.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
650 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
class FMeshDeformerCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
// IPropertyTypeCustomization overrides
void CustomizeHeader(
TSharedRef<IPropertyHandle> InPropertyHandle,
FDetailWidgetRow& InHeaderRow,
IPropertyTypeCustomizationUtils& InCustomizationUtils) override;
void CustomizeChildren(
TSharedRef<IPropertyHandle> InPropertyHandle,
IDetailChildrenBuilder& InChildBuilder,
IPropertyTypeCustomizationUtils& InCustomizationUtils) override {}
};