Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/SkeletalMeshLODSettingsDetails.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
571 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
class IDetailLayoutBuilder;
class FSkeletalMeshLODSettingsDetails : public IDetailCustomization
{
public:
/** Begin IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) override;
/** End IDetailCustomization interface */
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
};