Files
UnrealEngine/Engine/Source/Editor/DistCurveEditor/DistCurveEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
621 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DistCurveEditor : ModuleRules
{
public DistCurveEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"InputCore",
"Slate",
"SlateCore",
"LevelEditor",
"EditorFramework",
"UnrealEd"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"PropertyEditor"
}
);
}
}