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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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951 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Subsystems/Subsystem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "EditorSubsystem.generated.h"
#define UE_API EDITORSUBSYSTEM_API
class UObject;
/**
* UEditorSubsystem
* Base class for auto instanced and initialized systems that share the lifetime of the Editor
*
* UEditorSubsystems are dynamic and will be initialized when the module is loaded if necessary.
* This means that after StartupModule() is called on the module containing a subsystem,
* the subsystem collection with instantiate and initialize the subsystem automatically.
* If the subsystem collection is created post module load then the instances will be created at
* collection initialization time.
*/
UCLASS(MinimalAPI, Abstract)
class UEditorSubsystem : public UDynamicSubsystem
{
GENERATED_BODY()
public:
UE_API UEditorSubsystem();
};
#undef UE_API