Files
UnrealEngine/Engine/Source/Editor/FoliageEdit/Private/ProceduralFoliageSpawnerFactory.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
720 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Factory for ProceduralFoliageSpawner assets
*/
#pragma once
#include "Factories/Factory.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "ProceduralFoliageSpawnerFactory.generated.h"
class FFeedbackContext;
class UClass;
class UObject;
UCLASS()
class UProceduralFoliageSpawnerFactory : public UFactory
{
GENERATED_UCLASS_BODY()
// UFactory interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override;
// End of UFactory interface
};