Files
UnrealEngine/Engine/Source/Editor/HardwareTargeting/Private/HardwareTargetingSettings.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HardwareTargetingSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(HardwareTargetingSettings)
UHardwareTargetingSettings::UHardwareTargetingSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, TargetedHardwareClass(EHardwareClass::Unspecified)
, AppliedTargetedHardwareClass(EHardwareClass::Unspecified)
, DefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
, AppliedDefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
{ }
bool UHardwareTargetingSettings::HasPendingChanges() const
{
if (TargetedHardwareClass == EHardwareClass::Unspecified || DefaultGraphicsPerformance == EGraphicsPreset::Unspecified)
{
return false;
}
return AppliedTargetedHardwareClass != TargetedHardwareClass || AppliedDefaultGraphicsPerformance != DefaultGraphicsPerformance;
}
void UHardwareTargetingSettings::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent )
{
SettingChangedEvent.Broadcast();
}