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UnrealEngine/Engine/Source/Editor/Kismet/Public/BlueprintEditorContext.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
474 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BlueprintEditorContext.generated.h"
#define UE_API KISMET_API
class UBlueprint;
class FBlueprintEditor;
UCLASS(MinimalAPI)
class UBlueprintEditorToolMenuContext : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="Tool Menus")
UE_API UBlueprint* GetBlueprintObj() const;
TWeakPtr<FBlueprintEditor> BlueprintEditor;
};
#undef UE_API