Files
UnrealEngine/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
929 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#define UE_API KISMET_API
class FName;
struct FBlueprintEditorTabs
{
// Tab identifiers
static UE_API const FName DetailsID;
static UE_API const FName DefaultEditorID;
static UE_API const FName DebugID;
static UE_API const FName PaletteID;
static UE_API const FName BookmarksID;
static UE_API const FName CompilerResultsID;
static UE_API const FName FindResultsID;
static UE_API const FName ConstructionScriptEditorID;
static UE_API const FName SCSViewportID;
static UE_API const FName MyBlueprintID;
static UE_API const FName ReplaceNodeReferencesID;
static UE_API const FName UserDefinedStructureID;
static UE_API const FName BlueprintDebuggerID;
// Document tab identifiers
static UE_API const FName GraphEditorID;
static UE_API const FName TimelineEditorID;
private:
FBlueprintEditorTabs() {}
};
#undef UE_API