37 lines
929 B
C++
37 lines
929 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
#define UE_API KISMET_API
|
|
|
|
class FName;
|
|
|
|
struct FBlueprintEditorTabs
|
|
{
|
|
// Tab identifiers
|
|
static UE_API const FName DetailsID;
|
|
static UE_API const FName DefaultEditorID;
|
|
static UE_API const FName DebugID;
|
|
static UE_API const FName PaletteID;
|
|
static UE_API const FName BookmarksID;
|
|
static UE_API const FName CompilerResultsID;
|
|
static UE_API const FName FindResultsID;
|
|
static UE_API const FName ConstructionScriptEditorID;
|
|
static UE_API const FName SCSViewportID;
|
|
static UE_API const FName MyBlueprintID;
|
|
static UE_API const FName ReplaceNodeReferencesID;
|
|
static UE_API const FName UserDefinedStructureID;
|
|
static UE_API const FName BlueprintDebuggerID;
|
|
|
|
// Document tab identifiers
|
|
static UE_API const FName GraphEditorID;
|
|
static UE_API const FName TimelineEditorID;
|
|
|
|
private:
|
|
FBlueprintEditorTabs() {}
|
|
};
|
|
|
|
#undef UE_API
|