Files
UnrealEngine/Engine/Source/Editor/Kismet/Public/IBlueprintSelectionNotifier.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Features/IModularFeature.h"
class UBlueprint;
struct FTypedElementHandle;
class IAssetEditorInstance;
/**
* Modular feature interface for Blueprint Editor selection notifications
* Implemented by plugins that want to be notified when Blueprint Editor selection changes
*/
class UE_INTERNAL IBlueprintSelectionNotifier : public IModularFeature
{
public:
static FName GetModularFeatureName()
{
static FName ModularFeatureName = FName(TEXT("BlueprintSelectionNotifier"));
return ModularFeatureName;
}
/**
* Called when Blueprint Editor selection changes
* @param AssetEditorInstance The asset editor instance that triggered the selection change
* @param Blueprint The blueprint being edited
* @param SelectedElements The currently selected elements in the blueprint
*/
virtual void OnBlueprintSelectionUpdated(IAssetEditorInstance* AssetEditorInstance, UBlueprint* Blueprint, const TArray<FTypedElementHandle>& SelectedElements) = 0;
};