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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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579 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GameFramework/Actor.h"
#include "LandscapePlaceholder.generated.h"
UCLASS(NotPlaceable)
class ALandscapePlaceholder : public AActor
{
GENERATED_UCLASS_BODY()
//virtual void PostEditMove(bool bFinished) override;
virtual bool TeleportTo(const FVector& DestLocation, const FRotator& DestRotation, bool bIsATest = false, bool bNoCheck = false) override;
void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
};