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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
481 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GameFramework/Actor.h"
#include "LandscapeBlueprintBrushBase.h"
#include "LandscapeBlueprintBrush.generated.h"
UCLASS(MinimalAPI, Abstract, Blueprintable, hidecategories = (Replication, Input, LOD, Actor, Rendering), showcategories = (Cooking))
class ALandscapeBlueprintBrush : public ALandscapeBlueprintBrushBase
{
GENERATED_UCLASS_BODY()
};