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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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489 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassSettings.h"
#include "MassDebuggerSettings.generated.h"
#define GET_MASSDEBUGGER_CONFIG_VALUE(a) (GetMutableDefault<UMassDebuggerSettings>()->a)
UCLASS(MinimalAPI, config = EditorPerProjectUserSettings, DisplayName = "Mass Debugger")
class UMassDebuggerSettings : public UMassModuleSettings
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, config, Category=Debugger)
bool bStripMassPrefix = true;
};