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UnrealEngine/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
615 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
class IMeshPaintGeometryAdapter;
class UMeshComponent;
class FReferenceCollector;
/**
* Factory for IMeshPaintGeometryAdapter
*/
class IMeshPaintGeometryAdapterFactory
{
public:
virtual TSharedPtr<IMeshPaintGeometryAdapter> Construct(UMeshComponent* InComponent, int32 InMeshLODIndex) const = 0;
virtual void InitializeAdapterGlobals() = 0;
virtual void AddReferencedObjectsGlobals(FReferenceCollector& Collector) = 0;
virtual void CleanupGlobals() = 0;
virtual ~IMeshPaintGeometryAdapterFactory() {}
};