Files
UnrealEngine/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
790 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "MeshPaintModule.h"
#include "Templates/SharedPointer.h"
#define UE_API MESHPAINT_API
class FReferenceCollector;
class IMeshPaintGeometryAdapterFactory;
class UMeshComponent;
class FMeshPaintAdapterFactory
{
public:
static UE_API TArray<TSharedPtr<IMeshPaintGeometryAdapterFactory>> FactoryList;
public:
static UE_API TSharedPtr<class IMeshPaintGeometryAdapter> CreateAdapterForMesh(UMeshComponent* InComponent, int32 InPaintingMeshLODIndex);
static UE_API void InitializeAdapterGlobals();
static UE_API void AddReferencedObjectsGlobals(FReferenceCollector& Collector);
static UE_API void CleanupGlobals();
};
#undef UE_API