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UnrealEngine/Engine/Source/Editor/Persona/Private/PoseWatchManagerDefaultHierarchy.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
588 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PoseWatchManagerFwd.h"
#include "IPoseWatchManagerTreeItem.h"
class FPoseWatchManagerDefaultMode;
class FPoseWatchManagerDefaultHierarchy
{
public:
FPoseWatchManagerDefaultHierarchy(FPoseWatchManagerDefaultMode* InMode);
FPoseWatchManagerTreeItemPtr FindParent(const IPoseWatchManagerTreeItem& Item, const TMap<FObjectKey, FPoseWatchManagerTreeItemPtr>& Items) const;
void CreateItems(TArray<FPoseWatchManagerTreeItemPtr>& OutItems) const;
FPoseWatchManagerDefaultMode* Mode;
};