Files
UnrealEngine/Engine/Source/Editor/Persona/Public/AnimationSequenceBrowserMenuContexts.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
816 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "AnimationSequenceBrowserMenuContexts.generated.h"
class SAnimationSequenceBrowser;
UCLASS(MinimalAPI, BlueprintType)
class UAnimationSequenceBrowserContextMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<SAnimationSequenceBrowser> OwningAnimSequenceBrowser;
UPROPERTY()
TArray<TWeakObjectPtr<UObject>> SelectedObjects;
UFUNCTION(BlueprintCallable, Category = AnimationEditorExtensions)
TArray<UObject*> GetSelectedObjects() const
{
TArray<UObject*> Result;
Result.Reserve(SelectedObjects.Num());
for (const TWeakObjectPtr<UObject>& Object : SelectedObjects)
{
Result.Add(Object.Get());
}
return Result;
}
};