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UnrealEngine/Engine/Source/Editor/Persona/Public/IAnimationSequenceBrowser.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
523 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SCompoundWidget.h"
class UAnimationAsset;
class IAnimationSequenceBrowser : public SCompoundWidget
{
public:
/** Select the specified asset */
virtual void SelectAsset(UAnimationAsset* InAsset) = 0;
/** Add to navigation history */
virtual void AddToHistory(UAnimationAsset* AnimAsset) = 0;
/** Add filter by skeleton notify name */
virtual void FilterBySkeletonNotify(const FName& InNotifyName) = 0;
};