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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

60 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#define UE_API PERSONA_API
// Tab constants
struct FPersonaTabs
{
// Selection Details
static UE_API const FName MorphTargetsID;
static UE_API const FName AnimCurveViewID;
static UE_API const FName AnimCurveMetadataEditorID;
static UE_API const FName SkeletonTreeViewID;
// Skeleton Pose manager
static UE_API const FName RetargetManagerID;
static UE_API const FName RigManagerID;
// Skeleton/Sockets
// Anim Blueprint Params
// Explorer
// Class Defaults
static UE_API const FName AnimBlueprintPreviewEditorID;
static UE_API const FName AnimBlueprintParentPlayerEditorID;
// Anim Document
static UE_API const FName ScrubberID;
// Toolbar
static UE_API const FName PreviewViewportID;
static UE_API const FName PreviewViewport1ID;
static UE_API const FName PreviewViewport2ID;
static UE_API const FName PreviewViewport3ID;
static UE_API const FName AssetBrowserID;
static UE_API const FName MirrorSetupID;
static UE_API const FName AnimBlueprintDebugHistoryID;
static UE_API const FName AnimAssetPropertiesID;
static UE_API const FName MeshAssetPropertiesID;
static UE_API const FName PreviewManagerID;
static UE_API const FName SkeletonAnimNotifiesID;
static UE_API const FName SkeletonSlotNamesID;
static UE_API const FName SkeletonSlotGroupNamesID;
static UE_API const FName CurveNameManagerID;
static UE_API const FName BlendProfileManagerID;
static UE_API const FName AnimMontageSectionsID;
static UE_API const FName PoseWatchManagerID;
// Advanced Preview Scene
static UE_API const FName AdvancedPreviewSceneSettingsID;
static UE_API const FName DetailsID;
static UE_API const FName FindReplaceID;
static UE_API const FName ToolboxID;
static UE_API const FName AnimAttributeViewID;
private:
FPersonaTabs() {}
};
#undef UE_API