Files
UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorToolMenuContext.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

18 lines
327 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PhysicsAssetEditorToolMenuContext.generated.h"
class FPhysicsAssetEditor;
UCLASS()
class UPhysicsAssetEditorToolMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<FPhysicsAssetEditor> PhysicsAssetEditor;
};