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UnrealEngine/Engine/Source/Editor/PropertyEditor/Private/PropertyEditorCopyPastePrivate.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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511 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "PropertyHandle.h"
#include "PropertyNode.h"
/** Utilities related to copy/paste. */
namespace UE::PropertyEditor::Private
{
/** Get property path from handle, or node if the handle isn't valid. */
[[nodiscard]] PROPERTYEDITOR_API FString GetPropertyPath(
TUniqueFunction<const TSharedPtr<IPropertyHandle>()>&& GetPropertyHandle,
TUniqueFunction<const TSharedPtr<FPropertyNode>()>&& GetPropertyNode);
}