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UnrealEngine/Engine/Source/Editor/PropertyEditor/Public/DetailRowMenuContext.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
710 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "DetailRowMenuContext.generated.h"
class IDetailsView;
class IPropertyHandle;
UCLASS(MinimalAPI)
class UDetailRowMenuContext : public UObject
{
GENERATED_BODY()
public:
/** Optionally invoke to refresh the widget. */
TMulticastDelegate<void()>& ForceRefreshWidget() { return ForceRefreshWidgetDelegate; }
/** PropertyHandles associated with the Row. */
TArray<TSharedPtr<IPropertyHandle>> PropertyHandles;
/** Containing DetailsView. */
TWeakPtr<IDetailsView> DetailsView;
private:
/** Optionally invoke to refresh the widget. */
TMulticastDelegate<void()> ForceRefreshWidgetDelegate;
};