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UnrealEngine/Engine/Source/Editor/RenderResourceViewer/Public/RenderResourceViewerSettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
718 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "RenderResourceViewerSettings.generated.h"
USTRUCT()
struct FRenderResourceViewerTreemapFilter
{
GENERATED_BODY()
UPROPERTY(config, EditAnywhere, Category = "Section")
FString FilterString;
UPROPERTY(config, EditAnywhere, Category = "Section")
FString DisplayName;
};
UCLASS(MinimalAPI, config = Editor, DefaultConfig, meta = (DisplayName = "Render Resource Viewer"))
class URenderResourceViewerSettings : public UDeveloperSettings
{
GENERATED_UCLASS_BODY()
UPROPERTY(Config, EditAnywhere, Category = "Treemap")
TArray<FRenderResourceViewerTreemapFilter> Filters;
};