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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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895 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "EditorConfigBase.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "SceneOutlinerConfig.generated.h"
class FName;
class UObject;
USTRUCT()
struct FSceneOutlinerConfig
{
GENERATED_BODY()
public:
/** Map to store the visibility of each column */
UPROPERTY()
TMap<FName, bool> ColumnVisibilities;
/** Whether the hierarchy is pinned at the top of the outliner*/
UPROPERTY()
bool bShouldStackHierarchyHeaders = true;
};
UCLASS(EditorConfig="Outliner")
class UOutlinerConfig : public UEditorConfigBase
{
GENERATED_BODY()
public:
static void Initialize();
static UOutlinerConfig* Get() { return Instance; }
UPROPERTY(meta=(EditorConfig))
TMap<FName, FSceneOutlinerConfig> Outliners;
private:
static TObjectPtr<UOutlinerConfig> Instance;
};