Files
UnrealEngine/Engine/Source/Editor/ScriptableEditorWidgets/ScriptableEditorWidgets.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
438 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ScriptableEditorWidgets : ModuleRules
{
public ScriptableEditorWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"Engine",
"Slate",
"SlateCore",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"UMG",
}
);
}
}