48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "MVVM/Extensions/DynamicExtensionContainer.h"
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#include "MVVM/ViewModelTypeID.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/ObjectKey.h"
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#define UE_API SEQUENCER_API
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class ISequencerSection;
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class UMovieSceneSection;
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namespace UE
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{
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namespace Sequencer
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{
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class FSectionModel;
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class FSequenceModel;
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class FSectionModelStorageExtension
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: public IDynamicExtension
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{
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public:
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UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID_API(UE_API, FSectionModelStorageExtension);
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UE_API FSectionModelStorageExtension();
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UE_API TSharedPtr<FSectionModel> CreateModelForSection(UMovieSceneSection* InSection, TSharedRef<ISequencerSection> SectionInterface);
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UE_API TSharedPtr<FSectionModel> FindModelForSection(const UMovieSceneSection* InSection) const;
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UE_API virtual void OnReinitialize() override;
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private:
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TMap<FObjectKey, TWeakPtr<FSectionModel>> SectionToModel;
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};
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} // namespace Sequencer
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} // namespace UE
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#undef UE_API
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