Files
UnrealEngine/Engine/Source/Editor/Sequencer/Public/MVVM/SectionModelStorageExtension.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "MVVM/Extensions/DynamicExtensionContainer.h"
#include "MVVM/ViewModelTypeID.h"
#include "Templates/SharedPointer.h"
#include "UObject/ObjectKey.h"
#define UE_API SEQUENCER_API
class ISequencerSection;
class UMovieSceneSection;
namespace UE
{
namespace Sequencer
{
class FSectionModel;
class FSequenceModel;
class FSectionModelStorageExtension
: public IDynamicExtension
{
public:
UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID_API(UE_API, FSectionModelStorageExtension);
UE_API FSectionModelStorageExtension();
UE_API TSharedPtr<FSectionModel> CreateModelForSection(UMovieSceneSection* InSection, TSharedRef<ISequencerSection> SectionInterface);
UE_API TSharedPtr<FSectionModel> FindModelForSection(const UMovieSceneSection* InSection) const;
UE_API virtual void OnReinitialize() override;
private:
TMap<FObjectKey, TWeakPtr<FSectionModel>> SectionToModel;
};
} // namespace Sequencer
} // namespace UE
#undef UE_API