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UnrealEngine/Engine/Source/Editor/Sequencer/Public/Scripting/SequencerModuleScriptingLayer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
546 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Scripting/SequencerScriptingLayer.h"
#include "SequencerModuleScriptingLayer.generated.h"
UCLASS(MinimalAPI)
class USequencerModuleScriptingLayer : public USequencerScriptingLayer
{
public:
GENERATED_BODY()
virtual void Initialize(TSharedPtr<UE::Sequencer::FEditorViewModel> InViewModel);
/** Retrieve the outliner */
UFUNCTION(BlueprintPure, Category = "Level Sequence Editor")
USequencerModuleOutlinerScriptingObject* GetOutliner();
};