Files
UnrealEngine/Engine/Source/Editor/Sequencer/Public/SequencerBakingSetupRestore.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
609 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Templates/SharedPointer.h"
#include "Misc/Optional.h"
#define UE_API SEQUENCER_API
class ISequencer;
namespace UE::Sequencer
{
class FSequencerBakingSetupRestore
{
public:
FSequencerBakingSetupRestore() = delete;
UE_API FSequencerBakingSetupRestore(TSharedPtr<ISequencer>& SequencerPtr);
UE_API ~FSequencerBakingSetupRestore();
private:
TWeakPtr<ISequencer> WeakSequencer;
TOptional<bool> bRestoreShouldEvaluateSubSequencesInIsolation;
};
} // namespace UE::Sequencer
#undef UE_API