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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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429 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PrimitiveStats.h"
#include "UObject/Class.h"
#include "UObject/WeakObjectPtr.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(PrimitiveStats)
UPrimitiveStats::UPrimitiveStats(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UPrimitiveStats::UpdateNames()
{
if( Object.IsValid() )
{
Type = Object.Get()->GetClass()->GetName();
}
}