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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/Delegate.h"
class UUserDefinedStruct;
namespace UE::StructUtils::Delegates
{
#if WITH_EDITOR
/** Called after the FInstancedStructs has been reinstantiated. E.g. safe to update UI. */
DECLARE_MULTICAST_DELEGATE_OneParam(FOnUserDefinedStructReinstanced, const UUserDefinedStruct& /*UserDefinedStruct*/);
extern STRUCTUTILSEDITOR_API FOnUserDefinedStructReinstanced OnUserDefinedStructReinstanced;
#endif
} // UE::StructUtils::Delegates