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UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Customizations/WidgetThumbnailCustomization.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
732 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "WidgetBlueprint.h"
#include "Input/Reply.h"
/** UI customization for WidgetBlueprint thumbnail */
class FWidgetThumbnailCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
//~ Begin IDetailCustomization Interface.
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
//~ End IDetailCustomization Interface.
private:
FReply LoadThumbnailFromFile();
void ClearThumbnail();
bool IsThumbnailAutomatic() const;
bool IsThumbnailAutomaticAndCustom() const;
TWeakObjectPtr<UWidgetBlueprint> WidgetBlueprint;
};