Files
UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Details/DetailWidgetExtensionHandler.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
724 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailPropertyExtensionHandler.h"
class FWidgetBlueprintEditor;
class FDetailWidgetExtensionHandler : public IDetailPropertyExtensionHandler
{
public:
FDetailWidgetExtensionHandler(TSharedPtr<FWidgetBlueprintEditor> InBlueprintEditor);
virtual bool IsPropertyExtendable(const UClass* InObjectClass, const IPropertyHandle& PropertyHandle) const override;
virtual void ExtendWidgetRow(
FDetailWidgetRow& InWidgetRow,
const IDetailLayoutBuilder& InDetailBuilder,
const UClass* InObjectClass,
TSharedPtr<IPropertyHandle> PropertyHandle) override;
private:
TWeakPtr<FWidgetBlueprintEditor> BlueprintEditor;
};