37 lines
885 B
C++
37 lines
885 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetRegistry/AssetData.h"
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#include "Templates/WidgetTemplateClass.h"
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#define UE_API UMGEDITOR_API
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class UWidgetTree;
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/**
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* A template for classes generated by UTexture or UMaterial classes, or implements a USlateTextureAtlasInterface
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*/
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class FWidgetTemplateImageClass : public FWidgetTemplateClass
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{
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public:
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/**
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* Constructor.
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* @param InAssetData The asset data used to create the widget
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*/
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UE_API FWidgetTemplateImageClass(const FAssetData& InAssetData);
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UE_API virtual ~FWidgetTemplateImageClass();
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/** Creates an instance of the widget for the tree */
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UE_API virtual UWidget* Create(UWidgetTree* WidgetTree) override;
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/** Returns true if the supplied class is supported by this template */
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static UE_API bool Supports(UClass* InClass);
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};
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#undef UE_API
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