Files
UnrealEngine/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintThumbnailRenderer.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "WidgetBlueprintThumbnailRenderer.generated.h"
#define UE_API UMGEDITOR_API
class FCanvas;
class FRenderTarget;
class UTextureRenderTarget2D;
class FWidgetBlueprintThumbnailPool;
UCLASS(MinimalAPI)
class UWidgetBlueprintThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_BODY()
UE_API UWidgetBlueprintThumbnailRenderer();
UE_API virtual ~UWidgetBlueprintThumbnailRenderer();
//~ Begin UThumbnailRenderer Object
UE_API virtual bool CanVisualizeAsset(UObject* Object) override;
UE_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override;
UE_API virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency(UObject* Object) const override;
//~ End UThumbnailRenderer Object
private:
UE_API void OnBlueprintUnloaded(UBlueprint* Blueprint);
private:
struct FWidgetBlueprintThumbnailPoolDeleter
{
void operator()(FWidgetBlueprintThumbnailPool* Pointer);
};
TUniquePtr<FWidgetBlueprintThumbnailPool, FWidgetBlueprintThumbnailPoolDeleter> ThumbnailPool;
};
#undef UE_API