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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

49 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// VolumetricBuilder: Builds a volumetric brush (criss-crossed sheets).
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Builders/EditorBrushBuilder.h"
#include "VolumetricBuilder.generated.h"
class ABrush;
UCLASS(MinimalAPI, autoexpandcategories=BrushSettings, EditInlineNew, meta=(DisplayName="Volumetric"))
class UVolumetricBuilder : public UEditorBrushBuilder
{
public:
GENERATED_BODY()
public:
UVolumetricBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001"))
float Z;
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001"))
float Radius;
UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "2", ClampMax = "1000"))
int32 NumSheets;
UPROPERTY()
FName GroupName;
//~ Begin UBrushBuilder Interface
virtual bool Build( UWorld* InWorld, ABrush* InBrush = NULL ) override;
//~ End UBrushBuilder Interface
// @todo document
virtual void BuildVolumetric( int32 Direction, int32 InNumSheets, float InZ, float InRadius );
};