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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixConflictingLocalizationKeys.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
538 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "FixConflictingLocalizationKeys.generated.h"
/**
* Internal commandlet to fix any conflicting localization keys that are found in a manifest.
* @note Hard-coded to work with the "Game" localization target.
*/
UCLASS()
class UFixConflictingLocalizationKeysCommandlet : public UCommandlet
{
GENERATED_BODY()
public:
virtual int32 Main(const FString& Params);
};