Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
875 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given static mesh
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "StaticMeshThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config=Editor,MinimalAPI)
class UStaticMeshThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// UObject implementation
UNREALED_API virtual void BeginDestroy() override;
private:
class FStaticMeshThumbnailScene* ThumbnailScene;
};