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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/NormalMapPreview.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*==============================================================================
NormalMapPreview.h: Definitions for previewing normal maps.
==============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "BatchedElements.h"
/**
* Batched element parameters for previewing normal maps.
*
* Deprecated, do not use. Use FBatchedElementTexture2DPreviewParameters instead with normal map flag.
*/
//UE_DEPRECATED(5.5, "Use FBatchedElementTexture2DPreviewParameters instead with normal map flag")
class FNormalMapBatchedElementParameters : public FBatchedElementParameters
{
/** Binds vertex and pixel shaders for this element */
UNREALED_API virtual void BindShaders(
FRHICommandList& RHICmdList,
FGraphicsPipelineStateInitializer& GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix& InTransform,
const float InGamma,
const FMatrix& ColorWeights,
const FTexture* Texture) override;
};