Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkitMenuContext.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
464 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/GCObject.h"
#include "AssetEditorToolkitMenuContext.generated.h"
class FAssetEditorToolkit;
UCLASS(MinimalAPI)
class UAssetEditorToolkitMenuContext : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Tool Menus")
UNREALED_API TArray<UObject*> GetEditingObjects() const;
TWeakPtr<FAssetEditorToolkit> Toolkit;
};